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Possible Next Gen NVIDIA GPU Specs?
May. 19, 2005 @ 12:22PM GMT +10

NVIDIA G70 Spec's
256-bit Memory Interface
38.4GB/sec mem bandwidth
10.32 billion pixels/sec fill rate
860 Vertices/sec (million)
RAMDACS 400
Core clock- 430MHz
Superscalar GPU architecture
64-bit floating point texture filtering and blending
Intellisample 4.0 technology SM3.0
OGL 2.0

The product that has been leaked is the GeForce 7800 GTX. It is a 24 pixel pipeline design with 10 vertex shaders made on TSMC's 110 nm process. I had originally thought that the clockspeed would be around 450 MHz to 500 MHz, but for this SKU the clock is at 430 MHz. Now, note that this is the GTX, and not an Ultra branded product.

Source: Warp2Search, nVnews
Posted by erock | top
 
ASUS EN6800Ultra Dual Preview
May. 19, 2005 @ 12:04PM GMT +10

VR-Zone manage to get a sneak preview the upcoming ASUS EN6800Ultra Dual card that is going to be launched at Computex later this month. This card features two 6800Ultra GPUs on a single card and comes with 512MB GDDR3 memory onboard.
Posted by erock | top
 
Age of Empires III: Live Demo
May. 19, 2005 @ 12:01PM GMT +10

Another big name game to be shown live at E3 2005. Check it out here.
Posted by erock | top
 
Battlefield 2: Live stage demo at E3
May. 19, 2005 @ 11:58AM GMT +10

Check out the live demo of Battlefield 2, as seen from the GameSpot booth at E3 2005.
Posted by erock | top
 
Video Card Reviews: Thursday
May. 19, 2005 @ 11:54AM GMT +10

ATi All-In-Wonder Radeon X800 XT review by Ascully
Gainward GeForce 6800 GT AGP review by Cooling-Station
Connect3D Radeon X800 XL 256MB review by GamerGod
Sapphire Radeon X800 PCIe review by Skynet-Online
Sapphire Radeon X800 XL PCIe review by Skynet-Online
Sapphire Radeon X800 XL Ultimate Video Card review by TheTechZone
ATi All-in-Wonder Radeon X600 Pro review by TrustedReviews
Posted by erock | top
 
Quake 4 News
May. 18, 2005 @ 09:02PM GMT +10

One of the big news items this evening is Quake 4. First up an interview IGN conducted with Tim Willits of id Software:

QUAKE 4 Interview
IGN: What kind of experience do you want the gamer to have when playing QUAKE 4? And how do you think these experiences will differ from gamers who have played DOOM 3 and QUAKE 3?

Tim Willits: What we did with QUAKE 4 is to look at all the QUAKE titles, and we knew we wanted to create a compelling single and multiplayer game. We looked at the QUAKE 2 universe, and QUAKE 2 had the best single-player campaign. You know, it had the classic good versus evil plot, and it was easily our best selling game. We also wanted to make great a multiplayer game, and so we looked to QUAKE 3. Combining these experiences you're going to get the best QUAKE experience of them all wrapped up all in one.

Check the full interview here

Next up, the official trailer for Quake 4 has been release! This is a proper 2min long movie! Download it here

And finally, Shacknews has some nice new screenshots for Quake4.
Posted by erock | top
 
Interesting forum topics
May. 18, 2005 @ 08:01PM GMT +10

There are tons of interesting new topics in our forums today, check out these topics:

512mb ATI's

PLAYSTATION 3 PICS !!! FIRST EVER!

PS3 Screenies thread!

PS3 Killzone 2 ingame video!!!

Speculative basic PS3/HD-PVR PS3 pricing information

Xbox 360's Next Gen Racer
Posted by BenSW | top
 
Catalyst 5.5 Driver Comparisons
May. 18, 2005 @ 11:32AM GMT +10

NGOHQ.com has done a performance comparison with the new Catalyst 5.5 drivers:

Few minutes after ATI has released the Catalyst 5.5 and x64. We have started to compare the following versions: 5.2, 5.3, 5.4, 5.5, 5.4 x64, 5.5 x64.

Also, origo3D has updated there catalyst roundup. In there catalyst comparison are the last drivers catalyst 5.5 and the dna driver 3.9.54 included.
Posted by erock | top
 
ATI Catalyst 5.5 Released
May. 18, 2005 @ 11:25AM GMT +10

ATi have released Catalyst 5.5 Drivers.
- CATALYST 5.5 Release Notes
- CATALYST Windows XP 5.5 - Driver Download

Posted by erock | top
 
NVIDIA Press Releases
May. 18, 2005 @ 11:15AM GMT +10


NVIDIA SLI Technology Key in Development and Demo of Roboblitz at E3
NVIDIA SLI technology doubles the graphics processing power within a single PC and presents Naked Sky and other game developers the opportunity to further push the capabilities of the engine by giving its artists more freedom. With NVIDIA SLI and NVIDIA nForce™4 SLI media and communications processors (MCPs) as its primary development platform, developers such as Epic and Naked Sky are able to achieve performance gains of up to 70 percent for its Unreal Engine 3 game engine technology. As a result, NVIDIA SLI technology is the graphics development platform of choice to licensees of Unreal Engine 3.

More

NVIDIA Showcases Graphics Technology at E3
E3 2005 promises to be another exciting show for the interactive entertainment industry and there is no better place to play the hottest titles, see the latest industry developments and trends, or experience next-generation technology than at the NVIDIA booth. At E3, NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media processors, will be showing:

- Revolutionary NVIDIA® SLI™ technology and GeForce™ 6 Series of graphics processing units (GPUs)
- Leading-edge handheld graphics technology, such as the graphics chip powering the new Gizmondo mobile game console
- Over 40 of the hottest PC gaming titles


More

NVIDIA Presents Breakthrough Next-Generation Graphics at Sony Computer Entertainment's Playstation®3 Press Conference

RSX will be the most sophisticated graphics processor ever built, representing 1500 person-years of investment. When combined with Cell, it will provide an astounding two teraflops of floating point horsepower. A measure of the extraordinary processing power of RSX compared to current-generation game consoles is the numbers of transistors it will contain: 300 million. This is more than the total number of transistors in both the central processing units and the graphics processing units of the three leading current-generation systems, combined.

More
Posted by erock | top
 
UT2007 Officially Announced
May. 18, 2005 @ 11:06AM GMT +10

Midway & Epic Games Officially Announce Unreal Tournament 2007:

"We feel confident that Unreal Tournament 2007 will deliver on Epic's promise to gamers to develop only the highest quality and most innovative titles using our cutting-edge Unreal Engine 3 technology," said Mark Rein, vice president and co-founder, Epic Games. "Unreal fans should rest assured that UT2007 will indeed raise the bar for not only the UT franchise but for all FPS titles, PC or console."

Read Article
Posted by erock | top
 
Revolution Joins The Console War
May. 18, 2005 @ 11:03AM GMT +10

USAToday published an interesting article about Nintendo's Revolution console.

Nintendo makes more modest claims that Revolution is two or three times more powerful than GameCube. "It's not all about having 'turbo power,' " Nintendo's Perrin Kaplan says. "It's about what you do with it."

Analyst Richard Doherty of The Envisioneering Group says one of Revolution's chief advantages is that designers will find it far easier to create games for Revolution than for competing systems. "They do not need to make major changes from the games they were designing," he says. "They have better performance without having to do a lot of extra work."

Says Kaplan: "We've built Revolution around the concept of 'all-access gaming,' " a term Nintendo uses to mean the system is easily adapted to by both gamers and designers. "We're about sticking to the soul of gaming."
Posted by erock | top
 
Nintendo Revolution Details
May. 18, 2005 @ 10:52AM GMT +10

Well here are the major points from the press conference that we know of now:

- WiFi controllers and a 'very unique' controller to be introduced later.
- WiFi games with Nintendo characters.
- Strong 3rd party support
- Square Enix working on wifi Final Fantasy Crystal Chronicles
- Game development is claimed to be a breeze
- Disc drive accepts GameCube games but system is backwards compat w/ all past Nintendo games via downloads
- Unique way to combine internet, controlling, flash memory to combine a unique game experience. Keeps hinting towards "all-access"
- Released in 2006.
Posted by erock | top
 
Video Card Reviews: Wednesday
May. 18, 2005 @ 10:49AM GMT +10

Club-3D ATI X800 PCIe 128Mb by HardwareXL
ATi Mobility Radeon X700 review by Beyond3D
S3 GammaChrome S18 Pro PCIe review by Motherboards.org
HIS Radeon X700 Pro 256MB review by OcPrices
Sapphire Radeon X800 XL review by Rage3D
Posted by erock | top
 
Video Card Reviews: Tuesday
May. 17, 2005 @ 02:33PM GMT +10

Asus GeForce 6800 Ultra review by Hexus
XFX GeForce 6800 Ultra 512MB preview by VR-Zone
Posted by erock | top

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